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The implication of this is that he believes the ideal solution would be every publisher should have their own client, since consumer retention/loyalty is better than a unified storefront selling games.Īgain, I'd like to see how this analogy would work in a world where physical products are sold, and the stores that sell them are essentially your gateway to users. Seriously, how can someone not realise the idiocy of comparing a payment processing fee to a storefront fee? Would he not complain more about Game or Toys R Us taking 70% (or thereabouts) instead of the 2-5% of percent that Visa charge?Īll this does is continue the confirmation bias of "Valve don't do shit/are a monopoly/don't produce games and still rake in the cash". And it's things like this that just continue the ignorance/arrogance that fester in the industry (on both sides! Many sides! ). I also really just don't like brand loyalty zealotry I feel like I see often. That being said, if more distributors were like valve it would actually go a long way, and I wouldn't say they are directly responsible for any of the things we're talking about. I guess I just generally get kind of fed up with the amount of leech that happens from various points along the way which makes it complicated and hard for companies to survive. And in reality they deliver so much more than anyone else for what is the market standard.
IS THERE A STEAM WORKSHOP FOR WE HAPPY FEW PC
Valve would probably be willing to extend lower costs to indie devs, but that would create a big problem with AAA studios with more leverage expecting the same deal.Įdit: You know I just realized I'm being contrarian because I expect more out of PC and Valve than your normal companies. But hey, that's the cost of doing business. I just mean generally a distributor taking 30% cut is crazy. That's really the features that matter most.Ĭomparable to most the industry, they are miles beyond. Obviously, if they can provide a platform to launch your games and have friends who you can invite to games etc. I know Steam does more than just provide a place to sell games, but every time someone gets Angry at say EA for not selling games on Steam it does make me laugh.
IS THERE A STEAM WORKSHOP FOR WE HAPPY FEW MODS
Steam Workshop has been a nice addition for convenience in mods especially and a curation location.
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They also attempt to some degree to keep games open.
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But It's just massively popular, that's really the reality of it. I love Steam because it's convenient and has nice features.
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